lbk | Дата: Среда, 12.10.2011, 17:08 | Сообщение # 1 |
Рядовой
Группа: Пользователи
Сообщений: 4
Награды: 0
Репутация: 0
Статус: Offline
| Patch 4.3.0 PTR Notes Zul'Gurub Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.
Zul'Aman Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass. source
This means you'll only need to kill two of the bosses to get to the end in the case of ZG, and two plus Hex Lord to get to the end of ZA. The good news is, this will make these dungeons go a lot faster. The bad news is, good luck convincing a group to kill Dragonhawk or Kilnara. This is a fairly big sign that Blizz expects us to be saying goodbye to these instances as soon as we can get into the new Twilight 5-mans.
I'm all for it, myself. I hate running ZG now; it takes forever. But I can definitely see people objecting to the way this will force them to miss out on mount changes or loot from bosses no one wants to do.
http://wow.joystiq.com
|
|
|
|