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WoW Guides

Wrath of the Lich King

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Looking for a good WoW Rogue Guide to help you through the game?  I’ve got a pretty good one here that will help you out.  This is a Combat Rogue build which is the best build to go with as it’s heavy on the DPS, it works great for PVE.  This particular one is for sword mastery.

Combat Talent Tree

Improved Sinister Strike 2/2
Dual Wield Specialization 5/5
Improved Slice and Dice 2/2
Precision 5/5
Endurance 2/2
Improved Sprint 2/2
Aggression 5/5
Blade Flurry 1/1
Sword Specialization 5/5
Weapon Expertise 2/2
Blade Twisting 2/2
Vitality 3/3
Adrenaline Rush 1/1
Combat Potency 5/5
Surprise Attacks 1/1
Savage Combat 2/2
Prey on the Weak 5/5
Killing Spree 1/1
Subtlety Talent Tree
Relentless Strikes 5/5
Opportunity 2/2
Camouflage 3/3
Serrated Blades 3/3

Assassination Talent Tree

Malice 5/5
Blood Spatter 2/2

If you put this build to work and you find your Rogue levelling isn’t moving along as fast as you’d like, you might want to have a look at the Team iDemise Leveling Guide.  This Rogue leveling guide works by placing a giant green arrow under your character that points you to what you need to do in order to level up as fast as possible…so it may point you to quests to pick up, enemies to kill off or to a town to turn in your completed quests.  The arrow keeps changing it’s direction based on what you need to do next, it’s pretty crazy.

You also get a dialog box which lists off a bunch of tasks you have to complete in order, so you may see:

Kill 10 Bloodspore Harvesters in the Borean Tundra for "Vermin Extermination” at (22,31)
Obtain 10 Tempest Motes from Enraged Tempests for "Motes of the Enraged” at (36,50)
Turn in "Vermin Extermination” Quest to Scout Tungok

Rogue Poisons From level 20 onward we have the ability to apply lethal poisons to our weapons. These poisons have come a long way since their inception, and gone are the days of having to level up the poison brewing skill. Also gone are the days of finding random components for these poisons in the pockets of bandits. Patch 3.1 has brought a lot of changes to the field, and we'll break down what the Rogue uses for what, in what build. Poison PVE Use PVP Use Instant Mutilate Only, Main Hand Deadly Brew Only, still rare Wound Non-Mutilate, Main Hand Almost always main hand Deadly Fast Off Hand, all builds Varies. Good in BGs, not in arena. Anesthetic Secondary Off Hand ...Please don't use this. Crippling None. Off hand if not Deadly Brew Spec Mind Numb Next to none. Not worth losing damage/slowing poisons for. Instant Poison The label - Single target instant application, no lasting effects. No time to see a doctor upon drinking. The typical rate of application on a 1.4 speed weapon - 20%, 2.8 speed - 40%. May be part of a Deadly Brew mix to cripple victims as well. Use only as directed. The Fine Print - Instant Poison has fallen a long way since Wound Poison was greatly buffed to provide an instant damage boost, no longer require stacking, and vastly increased the rate of application on attack. As it stands now, Instant Poison has very little use unless you have the Tier 4 assassination talents to vastly boost the application of it and work Envenom into your rotation on a regular basis. In PvE, Mutilate builds will have this on their main hand. If you see it elsewhere or in other builds without the Improved Poisons talent, you might have a good argument as to why you're beating them on the DPS charts. While this can be used in combination with Deadly Brew to provide a potent cripple to your instant burst, Wound Poison is more or less essential in PVP to enable you to actually kill those discipline priests and tree druids. The reality - Used on 1.8-2.0 speed main hand daggers, with Improved Poisons in mutilate builds. Expect about a ~40% proc rate with envenom down, and ~68-70% with envenom buff active. This can lead to a lot of big yellow numbers when you envenom, and I'm not talking about the envenom hit itself! If you are going to work around an Instant/Deadly envenom heavy build to get the most of your poisons, make sure you take Master Poisoner to get your deadly stack up and active ASAP! Wound Poison The Label - Tends to leave a bad taste in the target's mouth, reducing their ability to consume food, potions, and incoming mending. As such, take on a full stomach. Used 50% of the time on a 1.4 speed weapon, and 93-100% of the time on a 2.6-2.8 speed weapon. Buyer testimony confirms that as long as you are forcing your fist down their throat, they will drink your medicine. May be part of a Deadly Brew mix to cripple victims as well. Side effects are generally mild and may include death. The Fine Print - Whether you're in the Field of Strife or the Antechamber of Ulduar, you probably will have this on your main hand if you aren't a mutilater. Even though it scales slightly worse, the vastly higher application rate which more or less guarantees application on your slow main hand hits. It may not shine for burst, but it does shine for steady damage over time and is an outstanding bonus to all of your special attacks. As for killing Night Elves (or insert your most hated enemy here), it's more or less essential. We rogues don't have a lot of staying power once our cooldowns are used, and we need that enemy down before backup arrives or they fall asleep from being able to outheal our barrage of stabbing. From the moment you cheap shot, all heals will be reduced by 50% and you'll have a fighting chance of killing those healing classes, especially with Priests being able to Penance themselves. The Reality - Should be on your main hand at all times in any scenario unless you have taken Improved Poisons and plan on using Envenom fairly often. Even then, if you're going to PvP, this is on your main more than likely unless your arena buddy has a similar debuff. As gear scales, this may begin to lose favor to Instant Poison once more, but I can't see that happening for years to come without some other sweeping talent change. Deadly Poison The Label - Pop up to 5 in your mouth at any given time. Chew slowly. Maximum strength even when you're forced to turn away for a few moments or be out of range of your loved ones. We guarantee at least a 40% success rate! The Fine Print - A recent 50% buff to the AP scaling rate makes this poison attractive for all. It's 100% essential if you ever plan on pressing Envenom. This poison excels in mobility fights or any fight that might have you otherwise unable to attack for a few seconds. You've got to keep this up though. If you aren't a deep mutilate build, your Deadly Poison stack will take some time to get back to a full 5 stacks. If you are a deep mutilate build, well, you won't even notice it go down if you have Master Poisoner and hit envenom. The Reality - An easy offhand choice in PvE for all builds. It's a harder choice in PvP since there are a lot of times you might not be able to attack your target at all times, so you might not hit 5 stacks to begin with (which is when this poison's damage makes it worthwhile) and even then it may fall off with movement, stuns, or fears of course. This does make for a great Abolish fodder stack though, as you can actually get this applying faster than anyone in the game can cleanse it with Master Poisoner and a quick envenom hit every now and then Anesthetic Poison The Label - Goes down smooth with no heavy aftertaste. Can win over a party of enraged goons just as well as Natural Ice, and tastes better to boot. 50% poison odds by volume. Always drink responsibly. The Fine Print - No threat, and for good reason. This poison does awful damage. What's more, with the new method of calculation for wound and instant poison application this poison is bottom of the barrel garbage. The good news is, the only enrage this doesn't dispel is my own when I see my fellow rogues using this. Please, stop hurting my class. The Reality - Put it on a spare weapon and sub it in for a fan of knives to dispel enrages on a whole crowd of angry party goers. Just make sure to switch in a real weapon and poison immediately after you do what you equipped it to do. Crippling Poison The Label - Clinically proven to be the strongest sedative that doesn't stop you. Has a great chance of working to boot! Use today to make sure your PvP date never gets away! The Fine Print - We cannot stab what we cannot reach. If we do not take Fleet Footed, we aren't catching most people in PvP at full run and will be forced to blow sprint or mount in order to close the gap, and even then it's going to be a stretch or a stun upon reaching them. It has a standard 50% rate of application and can be Glyphed to 70%. Automatically applied with the Deadly Brew talent, making it one of the best PvP talents in the game and can be further enhanced with Throwing Specialization to make us an AoE Interrupt Slowing Mortal Strike DOT annoyance. Damn, that's a lot of debuffs. The Reality - Fighting a Rogue without this is just like fighting a paladin. If you want to survive, just turn around and press forward. You can't do a darn thing to them without blowing cooldowns. Don't be that rogue that is laughed at as a frost mage kites you around harmlessly. Be that rogue that causes the flag carrier to move at the rate of diseased livestock. Mind Numbing Poison The Label - Experience true ectasy upon injection. Lose track of your thoughts and journey with Bill and Ted to an excellent adventure. You will need a spotter to translate as you mumble about 30% slower when under the effects of this. The Fine Print - Slows casters down, yay. Sadly, it has very little use in PvE since anyone you'd want to use it on can be kicked or stunned out of it and prevent it entirely. The Reality - Pretty terrible. The people you used to dominate with this now have so many instant ways to cast that nothing changes with this poison. Even the formerly free kill warlocks can stun and fear you with no cast times whatsoever. You're better off keeping your target in front of you with Crippling (for Kicks, Gouges, and Kidney Shots) and killing it faster with the other poison of your choice.
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